Dunleavy, M. (2014). Design Principles for Augmented Reality Learning. Techtrends: Linking Research And Practice To Improve Learning, 58(1), 28-34.
http://ezproxy.tru.ca/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=a9h&AN=92774887&site=eds-live
Fowler, C. (2015). Virtual reality and learning: Where is the pedagogy? British Journal Of Educational Technology, 46(2), 412-422.
http://ezproxy.tru.ca/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=a9h&AN=101622053&site=eds-live
Schrock, K. Augmented and virtual reality in the classroom. Kathy Schrock’s guide to everything.
http://www.schrockguide.net/augmented-reality.html
Schrock, K. QR codes in the classroom. Kathy Schrock’s guide to everything.
http://www.schrockguide.net/qr-codes-in-the-classroom.html
QR Code Generators
- QR Code Generator | http://goqr.me
- QR Stuff | http://www.qrstuff.com/
Toronto Museum. Future Stories.
http://www.futurestories.ca/toronto/
Aurasma.
https://www.aurasma.com/
Google. Google Expeditions.
https://www.google.com/edu/expeditions/